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Project #17854 — iteration #91
Minted on August 10, 2022 at 01:11Animated
Combining both CPU and GPU techniques to render a raymarched scene using a grid of lines according to the surface data from the shader output.
* Variations:
- Number of balls
- Waves pattern
- Perspective
- Colors
- 10% chance of inverted version
CPU and GPU intensive
* Variations:
- Number of balls
- Waves pattern
- Perspective
- Colors
- 10% chance of inverted version
CPU and GPU intensive
over 2 years ago