This project is an animated extension of my previous work in static generative tilings. It explores how visual complexity can arise from the combination of simple building blocks.
This work is written in OpenGL Shading Language (GLSL) and requires a compatible GPU to function.
There are five features exposed: - Palette: The color palette used (out of four possible). - Palette Cycle: The color cycling method used. - Phase Transforms: How many additional phase transformation functions are applied in addition to the core set of six. - Blend Mode: How phase transformation are blended. Either strictly based on time or via a combination of screen coordinates and time.
The animation can be stopped and started by pressing the space key.