A third and final study of the human figure through code. Can a generative artwork be unsettling?
If some don't resemble people, I apologize, and would be keen to refund or trade with you. This is partly the reason for releasing the work at low price. After spending a futile time trying to remove 'bad' outputs, I came to realize that's absolutely achievable, but at the expense of removing the surprise outputs.... The ones that kept me returning to this work over the course of 7 months.
There's a second side to the low price.... I'd like this to be a small statement against greed within the generative art space over the last few years. Greed of artists – greed of marketplaces – greed of collectors – greed of flippers. We were all too greedy. But there's a positive ending to my rant, because for us remainders, we're still here, down deep in digital art.
Much love, and a small measuring of greed, Tenebris.Via 2024
Additional params - &fullsize=true : Force output to occupy full screen width - &png=true : Download 2100x2970 png file - &svg=true : Download svg file - &theme={number} : Use "4" for plotter theme, with fixed-width black lines - &interval={number} : The higher the number, the less layers generated. Usually 4-16 - &minlen={number} : Remove linepaths below {number} minimum length. Usually 50-500 - &maxlen={number} : Remove linepaths above {number} maximum length. Usually 2000+
e.g. ?theme=4&interval=12&minlen=500
While the work is plottable, there can be a fair bit of trial and error to produce good results. Play around with the interval, minlen and maxlen params to suit. Inkscape is a great tool to help.
Opensource libs - simplex noise implementation in JS : https://github.com/jwagner/simplex-noise.js - deterministic JS random methods : https://github.com/strainer/fdrandom.js - static indexer for 2D points : https://github.com/mourner/kdbush