This is my first project that uses shaders (so no svg export). I'm revisiting a theme that I have touched in the past: the distant cityscape against a sky representing today's urban life. The overload of information to which we are all exposed invests us like electromagnetic waves coming from a rising star causing something close to a deadly wind. The collectors can experience with form factors and palette to create the piece that best pleases their taste. Only the mode of the piece will be randomly defined with the rarest gold one, as always. - hit s to export a '.png' file