This is my first ThreeJs / WebGL piece. I tried to implement a slow shutter effect by slowly capturing the ThreeJs rendering and displaying on a 2d canvas.
The piece is rendered on a 1024 x 1024 canvas. You can press the '2' key to double the resolution. Press 's' key to save a png file.
I hope you'll enjoy it as much I enjoyed digging in this new technology (for me)
The libraries I used (MIT licensed) are: * https://www.npmjs.com/package/three * https://www.npmjs.com/package/file-saver * https://www.npmjs.com/package/alea