Glitch Street is all about the random white noise and glitchy buildings in shady landscapes and colors.
This one is created using p5js and gif.js. The frames are rendered to buffer on setup() and the draw() function shows only those created layers.
Three palette types, common, rare and legendary. Palettes are selected by randomFactor, a factor that is the sum of all the random() functions that are used to assing variables.
Three glitch types, equally random + some random glitch variables. The glitches are created modifying the layers pixels - array.