FXHASH

RULES (for Elementary Cellular Automata) #502


created byKitasenjuDesign

owned bytz1fvMw...QGMJyN2

created byKitasenjuDesign

owned bytz1fvMw...QGMJyN2

RULES (for Elementary Cellular Automata) #502



Project #22822 — iteration #502

Minted on January 11, 2023 at 00:00
Animated
Epileptic trigger

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.

---

Screen click: Change rules
S key: Save png
L key: Show/hide grid

Minted Price1.5 TEZCreator
KitasenjuDesign
Minter
mEYEndsI
Owner
tz1fvMw...QGMJyN2
Royalties20.0%(1)Rarity95.3%
Lower is rarer
Seedop4bsWH6eoDiWdAs9wFhraKWya8jyYJXmsHSRRi7ArA7QhZTAPbop4bsW...hZTAPb
Metadataopen in new tab



No activity yet


stay ahead with our newsletter

receive news on exclusive drops, releases, product updates, and more