FXHASH

RULES (for Elementary Cellular Automata) #198


created byKitasenjuDesign

owned by-_-

created byKitasenjuDesign

owned by-_-

RULES (for Elementary Cellular Automata) #198



Project #22822 — iteration #198

Minted on December 24, 2022 at 19:53
Animated
Epileptic trigger

An important element of generative art is emergence. The most famous algorithm for this is probably Cellular Automata (CA).

However, numerous generative artists have created works using CA, which has lost its visual freshness and is like chewing gum that has lost its taste.

Although it is such a classic algorithm, adding my own little ideas to it and finding a new "flavor" is the reason why I code.

Here, the subject is 1D Elementary Cellular Automata, the simplest of all cellular automata. 1D Elementary Cellular Automata has 256 different rules, which change the shapes produced. This work aims to create more complex shapes by randomly selecting some of those rules and placing multiple of them on the screen.

The on/off of the CA cell is often likened to the behavior of living creatures.As of 2022, in the country where I live, prices are rising, wages are not increasing, and COVID-19 has not yet ended. I created this work with the image of people at the mercy of these various rules.

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Screen click: Change rules
S key: Save png
L key: Show/hide grid

Minted Price1.5 TEZCreator
KitasenjuDesign
Minter
tz1LnGu...t3Ttfkn
Owner
-_-
Royalties20.0%(1)Rarity93.7%
Lower is rarer
Seedoni2YdJRjVY8DhK4Z7e5GcG8FwAJFDuq4tXiTKuiCwtFEUMxKT5oni2Yd...UMxKT5
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