FXHASH


price
10 TEZ


Project #17612 — iteration #150

Minted on August 7, 2022 at 06:01

‘For the artist communication with nature remains the most essential condition. The artist is human, himself nature; part of nature within natural space.’ (Paul Klee, 1944)


Working on long-form nature has an interesting side effect. On the one hand, you're attempting a shallow imitation of a landscape.... You are working with cold logic and code, vainly trying to control randomness to create this virtual facsimile, something you know is artificial....

....and yet.... even with all this left-brain activity, your right-brain pushes back, and imagines being there. While working on this project I found myself continually daydreaming, wandering off to hear the sounds of waterfalls, or the crunch of walking along a sandy lake shore. If you've ever wondered about coding, I urge you to learn. Daydreams await....


Press '1' once rendering is finished, to redraw at 5120x5120 resolution
Press '2' to export without post-processing effects

3rd party libraries (license text and links included in source)
- p5.js - Creative coding framework
- JS Topology Suite "JSTS", a port of Java Topology Suite "JTS" - High-level Geometry library
- WebGLImageFilter, Dominic Szablewski - phoboslab.org

I have tried to use soft blurs and shadows to give a sense of layering and depth to the scene. After viewing for a while, it reminds me of 3D paper-art. There are traits for colour and amount of birds, waterfalls, etc. but none are especially rare – These properties are intended for filtering the collection.

Minted Price20 TEZCreator
TenebrisVia
Minter
tz1bH1u...GUBPLG8
Owner
wandurz
Royalties18.0%(1)Rarity26.5%
Lower is rarer
SeedooAENFqMEDZLxaHKr7mQSYmHZq1jZWjoLAYJjJFtwcbcQ2pnrY1ooAENF...2pnrY1
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