A 3D map of an imaginary cavern is created with Perlin noise; this is sliced in to an arbitrary stack, and each slice is rendered as a dot field. This is, in turn, displayed on the screen as a rotating isometric cube. Along the bottom, one can see the total number of slices, and the gradient created by the two colors used.
Traits:
Color 1 & Color 2: each chosen from a single pool of 10. Each color is equally likely, so the least likely result is two of the same color.
Resolution: This is the resolution of the dot field, and describes the complexity. Three possible results, with 1 being the least likely.
Slices: The number of slices in the stack, with 5 being the least likely.