I was experimenting with 1D noise in a shader and some interesting patterns started to emerge. This work is the result of what initially was just a way for me to understand shader programming (I’m using hlsl). I hope you enjoy the outcome as much as I did creating it!
At each iteration different properties combine with each other with some combinations less likely than others. The properties used are: scrolling orientation, scrolling direction, noise level, colour pattern, line highlight and depth highlight.