-100% code generated (no images or sounds preloaded)
-All audio stuff is done with WebPd.
-All visual is done with p5js.
-Chrome browser recommended
-Headphones recomended. Some extreme sounds (frequency and amplitude) can be generated.
-Supply can be halved/reduced and/or the price can be doubled if all iterations have not been minted (every 24h aprox).
DESCRIPTION:
-A step sequencer can shot 6 different pulses: base, beep1, beep2, beep3, bass and noise.
-At the end of each cicle/pattern, one of the steps changes, so it creates an unique and infinite sequence of sounds.
-Each cicle has a number of "sounds"-> columns x rows.
-Various visualizations patterns
-the frequency of the main pulse (base) is defined by the ITERATION number (from 1 to 256). Odd numbers are assigned a midi value sequentially from 1 to 128, and even numbers are sequentially assigned a value from 257 to 129.
FEATURES: -"seed":number of random (minter) seed. (It's not really a seed. Each time it is sent to the $fx.randminter() function, it is done 5 times and the results are sequenced. It gives more flexibility to the minter.) -"fx_iteration": number of iteration -"base_midi": Frequency of base pulse (midi)-> depends on iteration number. -"visual": type of visualization, -"num_sounds": number of sounds per cicle. -"pattern_length": length of sequence pattern (can not be greater than num_sounds). -"random_order": true->random order -"dark": dark (true) or light(false). -"alpha": alpha value for past steps (from 0 to 50). -"BPM": Beats Per Minute. -"bass_prob": Probability of bass pulse. -"beep_prob": Probability of beep1 pulse. -"noise_prob": Probability of nosie pulse.