The 'Portal' is your gateway to 'The Passage' created by HERE & NOW. This interactive minting project seeks to transform the traditional minting experience into something truly unique and unexpected.
Each 'Portal' gives you access and 1x reserve for all future 'The Passage' experiences both virtual and IRL.
For more information, visit hereandnow.events or join the discord, and join us in redefining what it means to mint.
See LICENCE.md for license details.
TECHNOLOGY :::::::::
This token is designed using a custom-built raymarching engine, built in a way that allows me to pass in chunks of GLSL code as determined by the params and features.
The geometry is generated using what's called a KIFS (Kaleidoscopic Iterated Function System) fractal, which involves taking the space, folding it, offsetting it, drawing in it, and repeating. By doing this, we can create some *very* complex appearing geometry using some relatively simple rules.
Finally, this is an intense simulation and requires a somewhat powerful GPU to properly be enjoyed.
CONTROLS :::::::::::
Mouse - Click and drag to move the camera around in the space. Q/E - Roll the camera. R/F - Change the speed of the camera. SPACE - Stop the camera from moving. O - Output a still picture without DOF. P - Output a still picture with DOF.
URL PARAMS :::::::::
&still=true This will just render a still image.
&dpr=X Where X is a number. Will allow you to render the token to a higher or lower resolution
&fullscreen=true Allows you to render the token at the screen resolution of your browser.
&width=X &height=Y Allows you to set the specific dimensions of the token.
&dof=true Turns fake depth of field on.
&doflenngth=X Changes the length at with the DOF is calculated.
&steps=X Allows you to explicitly set the number of steps the raymarcher can use.