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0.0025 ETH (Base)3/10 minted
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Project #0x9621497A112c7BBA119669fe005c6d64DC13A8C9
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This work is the second project from the Sketch Escape collection. In this project, several new elements have emerged: as you can see, in each building area of the city, some buildings are connected to each other by wires, and observing these details requires your attention and focus. Overall, the project features building zones stacked upward. In fact, the main idea for this project was drawn from two sources: 1- The new human habitat in the movie Interstellar, and 2- The project Remnants of Humanity by Kira0.
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The goal of this project is to create a city on a large scale where buildings are not the only elements. Using another algorithm, there are also streets between the buildings.
The effort was actually to create a sketchy appearance in each preview by adding more buildings on a larger scale.
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In this project, I actually used the algorithm known as rect packing. Previously, I had used this algorithm in the Boxity project as well, but on a much smaller and simpler scale.
I tried to use appropriate lighting from two directions to depict the cityscape.
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In each building, I aimed for a different exterior appearance from the others. This led to the creation of two categories of buildings: small and large.
The larger buildings, fewer in number, shape the city and showcase its main appearance, representing real-world buildings. The smaller buildings, with more varied exteriors, were added primarily to create a sketchy feel to the city and represent small urban structures.
--------------------
The goal of this project is to create a city on a large scale where buildings are not the only elements. Using another algorithm, there are also streets between the buildings.
The effort was actually to create a sketchy appearance in each preview by adding more buildings on a larger scale.
-----
In this project, I actually used the algorithm known as rect packing. Previously, I had used this algorithm in the Boxity project as well, but on a much smaller and simpler scale.
I tried to use appropriate lighting from two directions to depict the cityscape.
-----
In each building, I aimed for a different exterior appearance from the others. This led to the creation of two categories of buildings: small and large.
The larger buildings, fewer in number, shape the city and showcase its main appearance, representing real-world buildings. The smaller buildings, with more varied exteriors, were added primarily to create a sketchy feel to the city and represent small urban structures.
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