FXHASH



price
3 TEZ

10/10 minted


Project #1001

Published on

This piece is part of the Ray series.

This composition has been made based on a generative raymarching algorithm which consists of describing a scene with mathematic signed distance functions.

On this piece, I worked on the shapes based on the distance. I also focused on the lightning and the depth of field.

You can also see a different render based on what machine you are which will impact the performances.

You get 10% chance to get a rare colored version with a different shaping process.

Artist: Mathis Biabiany
@MathisBiabiany

Price3 TEZ(1)Royalties15.0%(1)Tags
algorithmicart
biabiany
generative
displacement
genart
generativeart
animation
mathis
motion
digital
creativecoding
webgl
threejs
three.js
shader
three
glsl
raymarching
raytracing
noise

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