FXHASH

Felix Martinez

01. morph stripes (revised)

Felix Martinez

01. morph stripes (revised)



price
3 TEZ

32/32 minted


Project #1633

Published on November 29, 2021 at 06:29

A set of procedurally animated points that define an isosurface is then run through the marching cubes algorithm to generate a polygonal mesh. The shading is a cheap implementation of the spherical environment mapping (matcap) algorithm, using a striped black and white texture.

The result is a hypnotic metaball animation with an op-art vibe.

This is probably one of the first implementations of GPGPU marching cubes that were ever done in WebGL, courtesy of Hector Arellano.

Created in Apr 2014, minted in Nov 2021
by Felix Martinez - @sirokos

Note: Revised version using fxrand(). If you minted the previous iteration and I didn't reach out to you, please get in touch.

Price3 TEZ(1)Royalties15.0%(1)Tags
procedural
generative
realtime
marchingcubes
webgl
gpgpu
op-art

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