price
3 TEZ64/64 minted
Project #3641
Boxland is made of boxes, of 262.144 boxes to be more precise. These boxes are rearranged whenever an observer moves around generating an infinite landscape.
Landscape is generated using fbm noise at different frequencies so the algorithm can define areas where there is water, shores that are in constant movement and the mountains that can get high up to the sky.
Users can control the camera point of view, although it is always performing a fly through the never ending world.
Features tied to the hash :
- General color palette
- Landscape seed
- Water amount (you can get archipelagos or vast landscapes)
- Camera position
Landscape is generated using fbm noise at different frequencies so the algorithm can define areas where there is water, shores that are in constant movement and the mountains that can get high up to the sky.
Users can control the camera point of view, although it is always performing a fly through the never ending world.
Features tied to the hash :
- General color palette
- Landscape seed
- Water amount (you can get archipelagos or vast landscapes)
- Camera position
Price3 TEZ(1)Royalties15.0%(1)Tags
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GPGPU
landscape
generative
procedural
WebGL
threejs
boxes
instancing
noise
fbm
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