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1 TEZ32/32 minted
Project #21274
Animated
seq02 is an evolution of seq01. It's a visual/sond sequencer. Each sound/step is represented by a line. The source of line is the target of previous sound. The space where the lines are represented is delimited by an imaginary square, which serves as a border. On each side of the square the range of possible frequencies is mapped, so the final coordinates are on the one hand the limit of the space and the value of the frequency mapped to the imaginary border. The playback order of the sounds is: left->bottom>right->top->left... The first sound/line starts at the left border at an imaginary mapping point, depending on the sustain value of the synth, the line will be represented more or less rapidly towards the next border. When the line of a sound is finished, the next sound is played in the same way.
-Random FEATURES generated by fxrand():
1)num_steps: number of steps/sounds/lines. Can be: 32 (very rare), 48 (rare), 64 (common), 96 (rare), 128 (very rare)
2)color_mode: white (common) or black (rare)
3)line_thikness: 1 (common) or 2 (rare)
4)frequency_range: possible range of frequencies of sounds-> all=45-2500Hz, high-> 1000-2500Hz (rare) and low 45-150 Hz( rare)
5)steps_has_effects: % of sounds/steps that have sound effects (reverb or delay).
6)x_external_margin: x external margin factor.
7)x_internal_margin: x external margin factor.
8)y_external_margin: y external margin factor.
9)y_internal_margin: y external margin factor.
(The random factor of margins sometimes makes a nice glitch with lines and sounds)
-Other random values generated by fxrand() not included in fxhashFeatures:
1)Frequency of each sound (synth)
2)Velocity of each sound.
2)sustain of each sound.
3)parameters of effects.
4)number of effect lines.
....
----------------------------------
#fxhashturnsone
This work is participating in the FxHash anniversary (#fxhashturnsone) and 100% of the primary sales go to the Processing Fundation.
-Random FEATURES generated by fxrand():
1)num_steps: number of steps/sounds/lines. Can be: 32 (very rare), 48 (rare), 64 (common), 96 (rare), 128 (very rare)
2)color_mode: white (common) or black (rare)
3)line_thikness: 1 (common) or 2 (rare)
4)frequency_range: possible range of frequencies of sounds-> all=45-2500Hz, high-> 1000-2500Hz (rare) and low 45-150 Hz( rare)
5)steps_has_effects: % of sounds/steps that have sound effects (reverb or delay).
6)x_external_margin: x external margin factor.
7)x_internal_margin: x external margin factor.
8)y_external_margin: y external margin factor.
9)y_internal_margin: y external margin factor.
(The random factor of margins sometimes makes a nice glitch with lines and sounds)
-Other random values generated by fxrand() not included in fxhashFeatures:
1)Frequency of each sound (synth)
2)Velocity of each sound.
2)sustain of each sound.
3)parameters of effects.
4)number of effect lines.
....
----------------------------------
#fxhashturnsone
This work is participating in the FxHash anniversary (#fxhashturnsone) and 100% of the primary sales go to the Processing Fundation.
Price1 TEZMinting opens(1)Royalties20.0%(2)Tags
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sound
audio
visualization
lines
synth
noise
fxhashturnsone
#fxhashturnsone
p5
p5.js
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