price
4 TEZ120/120 minted
Project #11369
Boids is a Generative Token that represent the flocking of birds over a landscape. The name 'Boids' comes from a famous computer animation / simulation program.
The landscape is rendered as a surface using a kind of warped noise as height map. A noise of the same kind is used as texture for the sky.
The boids are disposed along the flow lines obtained from the noise gradient. This gives the sensation that the Boids follow the undulations of the landscape.
It is possible to save a 1600x1600 png with key 's'.
If the token has the feature EsterEgg = True then other keys are activated:
---------------------------------------------------------------------------
- '2' to visualize the 2D version of the token (then 's' to save the png of 2D version)
- '3' to visualize the 3D version of the token (then 's' to save the png of 3D version)
Sources of variations are:
- Noise warping control parameters generating different grade of complexity and different shape an the landscape and Boids flock (combined on a single number on the features).
- 21 color mapping for landscape and Boids.
- Two method of surface rendering for the landscape, wireframe and blocks.
- Two possible resolution for surface rendering.
Features:
Palette: color palette name (21 different palettes)
SurfaceRendering: surface can be rendered as wireframe or as a grid of blocks
SurfaceResolution: both wireframe and blocks can be at different resolution (Low, High)
NoiseControl: noise control parameter (0 - 15)
Border: the border can be in solid color or negative color (Solid, Negative)
EsterEgg: with 20% of probability a 2D version of the same token can be visualized and saved
Created by Andrea Belloni, fxhash: anbello, twitter: @Waterflowing0. Licensed under CC BY-NC-SA 4.0, see LICENSE.txt for more information.
The landscape is rendered as a surface using a kind of warped noise as height map. A noise of the same kind is used as texture for the sky.
The boids are disposed along the flow lines obtained from the noise gradient. This gives the sensation that the Boids follow the undulations of the landscape.
It is possible to save a 1600x1600 png with key 's'.
If the token has the feature EsterEgg = True then other keys are activated:
---------------------------------------------------------------------------
- '2' to visualize the 2D version of the token (then 's' to save the png of 2D version)
- '3' to visualize the 3D version of the token (then 's' to save the png of 3D version)
Sources of variations are:
- Noise warping control parameters generating different grade of complexity and different shape an the landscape and Boids flock (combined on a single number on the features).
- 21 color mapping for landscape and Boids.
- Two method of surface rendering for the landscape, wireframe and blocks.
- Two possible resolution for surface rendering.
Features:
Palette: color palette name (21 different palettes)
SurfaceRendering: surface can be rendered as wireframe or as a grid of blocks
SurfaceResolution: both wireframe and blocks can be at different resolution (Low, High)
NoiseControl: noise control parameter (0 - 15)
Border: the border can be in solid color or negative color (Solid, Negative)
EsterEgg: with 20% of probability a 2D version of the same token can be visualized and saved
Created by Andrea Belloni, fxhash: anbello, twitter: @Waterflowing0. Licensed under CC BY-NC-SA 4.0, see LICENSE.txt for more information.
PriceDutch auction TEZ 10->8->6->4changes every 10 minutesAuction starts(1)Royalties15.0%(1)Tags
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p5js
generative
creative coding
noise
simplex
warped
sobel
edge detection
gradient
flow
field
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