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3 TEZ160/160 minted
Project #10850
The Generative Token is obtained in two stages: in the first stage warped noise is generated using the method explained by Inigo Quilez (see Licence.txt for reference); in the second stage, using Sobel method for edge detection, the noise gradient orientation is used to generate flow lines.
The first stage generate an image colored using the values of warped noise.
The second stage generate another image using gradient orientations both for shapes (the flow lines) and for coloring.
The two images are blended together to obtain the final result.
In both stages the color-maps are generated using a sinusoidal function of the gradient orientation angle with a random phases. There are 52 possible combinations of random phases.
Some palette used in the second stage are re-mixed using simplex noise with 20% of probability.
The user can save a 1200x1200 png with 's'.
Sources of variations are:
- Four noise warping control parameters generating different grade of complexity and different shape (combined on a single number on the features)
- 52 generated color mapping for warped noise
- 52 generated color mapping for flow lines
- Blending of the two intermediate images
Features:
Grays: 25% of probability to have a grays palette, (True, False)
Color Palette: one of the 52 possible combinations of random phases
Color Mixing: 20% of probability to have a re-mixed palette
Noise Control: noise control parameter, (0 - 15)
Rare: when Grays = True and Noise Control < 4
Created by Andrea Belloni, fxhash: anbello, twitter: @Waterflowing0. Licensed under CC BY-NC-SA 4.0, see LICENSE.txt for more information.
The first stage generate an image colored using the values of warped noise.
The second stage generate another image using gradient orientations both for shapes (the flow lines) and for coloring.
The two images are blended together to obtain the final result.
In both stages the color-maps are generated using a sinusoidal function of the gradient orientation angle with a random phases. There are 52 possible combinations of random phases.
Some palette used in the second stage are re-mixed using simplex noise with 20% of probability.
The user can save a 1200x1200 png with 's'.
Sources of variations are:
- Four noise warping control parameters generating different grade of complexity and different shape (combined on a single number on the features)
- 52 generated color mapping for warped noise
- 52 generated color mapping for flow lines
- Blending of the two intermediate images
Features:
Grays: 25% of probability to have a grays palette, (True, False)
Color Palette: one of the 52 possible combinations of random phases
Color Mixing: 20% of probability to have a re-mixed palette
Noise Control: noise control parameter, (0 - 15)
Rare: when Grays = True and Noise Control < 4
Created by Andrea Belloni, fxhash: anbello, twitter: @Waterflowing0. Licensed under CC BY-NC-SA 4.0, see LICENSE.txt for more information.
Price3 TEZ(1)Royalties15.0%(1)Tags
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p5js
generative
creative coding
noise
simplex
warped
sobel
edge detection
gradient
flow
fields
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