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The Merchant Route: Behind Adrift
I published "adrift" on fx(hash) in September 2022 as a creative collaboration with Adam from Tender Art. The essence behind it is the depiction of human habitat through algorithmic processes. I divided the article into sections corresponding to the simulation phases: terraforming, choosing potential settlement locations, establishing possible connections between cities, and calculating the final urban landscape.
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space
earth
landscape
terraforming
generative
algorithmic
shortest path
erosion
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