FXHASH

Qotonana

Sweet DOM


The short story about “DOM” inspirations and how it come to life. From Proto-Indo-European *dṓm (“house, home”), from root *dem- (“to build”). The humans use of stone in architecture and housing dates back to the dawn of civilisation, where its excellence in material, ecological and aesthetic qualities recalls the original concept of home, intended as a shelter from the external world. The word Home is more representing of the true meaning of DOM as it is tied to the sense of family, homeland and provenance. The place where the heart is.

DOM variation #2/14

Rosetta stone of DOM


It all starts always with that first cornerstone and that first line of code. I discovered in archive the exact moment when it happened, when that first idea shined. It was the modern reconstructed stone wall, more like a monument standing, but it helped me abstract this first building block I’ll use for generating cities.

Sail boats, stone walls and beautiful Mediterranean landscapes are all there waiting to be generated. But it will take time, patience, knowledge but also lots of preparation and research.

Maybe not the best example but I still remember the exact moment last summer when this idea of building stone walls, mediterranean landscapes & cities came (St. Anthony Channel, Croatia - left). Overwhelmed with details. Have to stop studying those old cities or my #fxhash #genart project will never be finished (Magnificent Dubrovnik -right)

Building blocks


Doing trips to Adriatic Sea, Dalmatia - Croatia coastal cities and Herzegovina hinterland villages I was overwhelmed with possibilities, crazy inspirations but also scared with the scope of the project. Besides trips and lots of "google" my main research document was The Handbook for Reconstruction of a Traditional House of the Dalmatian Hinterland. (https://mint.gov.hr/UserDocsImages/arhiva/150514_kamena_kucca.pdf)


Magnificent Dubrovnik. Feasible details to generate

Nothing is impossible but in the end generative artist must choose the style and it was already there in Voyage. Also genart programmer must decide on the features and scope of the project to keep it technologically feasible.

First DOM wall
First DOM house

Main new technical challenge beside “ordinary recursive trees” was to make character in code, but also to make it all “fit” together.

Same lerped lines and curved dots used in Voyage were making the walls, windows, roofs, doors, grooves, persiennes, the whole DOM architecture but also the main character.

DOM detail - Same lerped lines and curved dots used in Voyage were now making the whole detailed city

As a continuation of my personal generative art journey, the DOM is a natural sequel and a closer, much deeper & intimate look to Voyage background ancient cities/ villages architecture and typical stone houses. Inspired by Dalmatia coastal & Herzegovina hinterland but you will hopefully find your own dream home.

For more technical bits please check the Voyage fxhash article. https://www.fxhash.xyz/article/my-voyage




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